A downloadable asset

# 🏆 Universal Achievement Manager System (C#)

Integrate a **flexible, production-ready Achievement System** into your game with a single script. Built on a clean static-instance structure, this system allows you to easily register custom milestones and unlock them globally from any event inside your codebase.

Perfect for both 2D and 3D independent game projects!

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### 🚀 Key Features

*   **Static-Instance Architecture:** Global accessibility ensures you can call and trigger achievement updates seamlessly from any external player, enemy, or level script.

*   **Custom Data Serialization:** Easily define unique Achievement IDs, localized display titles, and multi-line text descriptions directly inside the inspector configurations.

*   **Smart Duplicate Prevention:** Internal status verification filters out duplicate triggers, running the unlock log sequence only on the very first completion.

*   **Developer-Friendly Error Logging:** Built-in console warnings automatically notify developers if an invalid or missing Achievement ID is called during gameplay updates.

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### ⚙️ Core Structure Parameters

Modify and configure your achievement assets directly via serializable parameters:

*   `achievementID` (Unique string index identifier)

*   `title` (The display name shown to your players)

*   `description` (Detailed text box outlining the unlock requirements)

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### 📦 Package Content

*   `RustCloudAchievementSystem.cs` (Clean, documented, optimized source code with zero external dependencies)

*Brought to you by **RustCloud Studio**. Professional tools for independent game creators.*

Purchase

In order to download this asset you must purchase it at or above the minimum price of $2.49 USD. You will get access to the following files:

RustCloudAchievementSystem.cs 1.9 kB

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